Depending on the nearest enemy, it will alter its jump height higher or lower so that it will strike that enemy on its next bounce. Homing Anchor - A anchor is fired out and bounces along the ground. Mirage Haze Movement - You can use the mirage to shift down into sand and slip into tiny cracks in various floors to explore alternate paths and hidden alcoves. You can them swap places with the mirage when you've reached the destination you strived for. Anything it strikes with its body is instantly destroyed, however you lose the current mirage. Mirage Haze - You can summon a copy of yourself to move into uncharted territory. Your speed is somewhat slowed down with Saber Wall active. Saber Wall Movement - The wall can protect you from falling environmental damage that would otherwise kill you on contact. You can fire them off individually at angles for minor damage or fire them all off straight ahead of you for massive damage. Saber Wall - A collection of swords circle around your body warding off any and all attacks on your person. Your normal walking and sliding speed is also increased. Overburn Surge Movement - You can utilize the inherent speed the surge supplies by jumping over large gaps you couldn't normally. Once time resumes, all enemies you touched during the surge are immediately destroyed due to your insane speed. You can jump further during this time and can stop the effect at any time.
Overburn Surge - You stop time in its tracks and move at your own pace all enemies and platforms stand still while your weapon energy ticks down. You are also immune to sliding on slippery surfaces. Ice Lance Movement - You can pole vault over high cliffs and obstacles with the aid of the spear. If you are jumping, it'll fire at a downward angle and shatter into multiple shards striking any enemies nearby. Ice Lance - You may fire the lance straight forward and anything it touches will be incased in ice and can serve as a temporary platform. You are also resistant to electrical hazards if you got the weapon energy left to protect yourself. Can also plug into mainframe outlets in installations and travel along the electric currents to open up doors and remove obstacles. Volt Blaster Movement - Can plug into socket surge protectors and refill your energy. If it hits a wall, it'll charge along the ground in either direction for a time. Upon contact with an enemy, if there are other enemies nearby, they will also arc the electricity and take damage from the blast. Volt Blaster - Electrical discharge that shoots straight forward and is the horizontal length of three Mega Mans. Note: I am using Mega Man X level footage to demonstrate the 'type' of level theme I'm going for it does not necessarily mean it would have been in MMX graphics or format. I hope everyone enjoys this hypothetical concept pitch. (there is another story point.but I won't spoil it.just in case) So there are two aspects to each weapon, there is the actual weapon itself and how its utilized, THEN there is the actual 'being' the robot master and all the abilities it infers. Thus unleashing the true potential inside Mega Man. Why? Because, there is a key mechanic that would be introduced that would change how you play: you not only get the weapon from the Robot Master you defeat, but also claim their soul and become them. What if we actually had a spriter at the crucial time we needed one to give us new bosses to fight and stages to gawk at? What if we got a music artist to create custom music for such awesome robot masters? For one, the game would NOT be called Revenge of the Fallen, but rather Megaman Unleashed. This video is a big 'What if?' for Megaman: Revenge of the Fallen.